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Blender opengl 4.4 or 4.5
Blender opengl 4.4 or 4.5




blender opengl 4.4 or 4.5 blender opengl 4.4 or 4.5

I have tried to find some reference to this in the 4.5 core spec but turned up nothing. GL_DEPTH_COMPONENT32 is probably overkill, and as of 4.5, isn't a required format for OpenGL implementations to support (though 16 and 24 bit ones are). There's also this answer to another question which states that: Non-floating point 32bit depth types seem to be missing from that list which leads me to believe they're no longer supported (or at least actively discouraged).

blender opengl 4.4 or 4.5

While setting up the asserts for glTextureStorage3D I've noticed that according to this page on the Khronos website it only accepts the following sized depth types: GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8 or GL_DEPTH24_STENCIL8. Wherever possible the inputs to our wrapper are validated with asserts to keep them in line with the spec. Some OpenGL implementations are notoriously permissive on what inputs they'll accept which can make tracking down bugs difficult. Here’s a list of those requirements: Vulkan. There’s a few features that are required for correct behavior, but not all of these are validated instead you’ll see rendering-issues and likely validation error, or even crashes. I'm in the process of migrating our object oriented OpenGL wrapper from 3.3 core to 4.5 core. OpenGL 2.1 is the minimum version Zink can support, and will always be exposed, given Vulkan support.






Blender opengl 4.4 or 4.5